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[texts]The Transactor Magazine Volume 2 Issue 02
The Transactor, Volume 2, Issue 02. June 1979. PRINT speed-up // Merging PET programs (Jim Butterfield) // PET to Teletype interface // Additional I/O interface // PET Reset revisited (Bill Twyman) // Memory locations for ROM upgrade on PET computers.
Keywords: poke; pet; pointer; screen; buffer; cursor; memory; tape; input; arid; screen memory; pet user; parallel user; misc numeric; interrupt vector
Downloads: 142
[texts]COMPUTE!'s Third Book of VIC (1984)(COMPUTE! Publications)
COMPUTE!'s Third Book of VIC (1984)(COMPUTE! Publications)
Keywords: program; print; data; trem; screen; poke; character; character set; machine language; custom characters; video chip; screen memory; data statements; press return; demon star; data pairs; data pair
Downloads: 175
[texts]Tandy/Radio Shack Book:: Basic Conversions Handbook (1981)(Hayden Book Company)[a]
Tandy/Radio Shack Book:: Basic Conversions Handbook (1981)(Hayden Book Company)[a]
Keywords: function; apple; pet; program; basic; print; commands; command; handbook; graphics; integer basic; screen memory; conversions handbook; equivalent function; basic conversions; program execution; pet comments; program operation; print print
Downloads: 84
[texts]Commodore C64 Book: COMPUTE'S Third Book of Commodore 64 (1984)(COMPUTE! Publications)
Commodore C64 Book: COMPUTE'S Third Book of Commodore 64 (1984)(COMPUTE! Publications)
Keywords: program; data; trem; return; poke; screen; print; graphics; character set; machine language; graphics character; disk surgeon; data statements; screen memory; basic programming; language program; space bar; basic program
Downloads: 198
[texts]Compute s Second Book of VIC
Compute s Second Book of VIC
Keywords: program; poke; print; screen; memory; data; character; basic; machine language; memory location; screen memory; memory locations; basic program; character set; space bar; function key; data statements; data unnamed
Downloads: 127
[texts]Ahoy! - Issue 17 (1985-05)(Ion International)(US)
Ahoy! - Issue 17 (1985-05)(Ion International)(US)
Keywords: print; disk; program; data; commodore; poke; screen; color; printer; disk drive; machine language; color memory; fast load; bug repellent; screen memory; assembly language; word processor; daisy wheel
Downloads: 618
[texts]Inside the VIC (1983)(French Silk)
Inside the VIC (1983)(French Silk)
Keywords: program; address; byte; facl; instruction; data; memory; basic; machine language; carry bit; vic chip; bit position; operand field; language program; screen memory; basic program; address bus; status register
Downloads: 192
[texts]Compute! Gazette Issue 07
Compute! Gazette Volume 2 Number 1. Word Processing In The Home, SpeedScript Word Processor For VIC and 64, The Inner World Of Computers Part 3 - How A Computer Remembers, Getting Started With A Disk Drive Part 3 - More Disk Commands, Inside View: Marion Taylor- The Programmer Behind Touch Typing Tutor, Cave-In For VIC-20, Hardhat Climber, Tetracrystals Of Veluria, Canyon Cruiser, Review: Children's Educational Games, REVIEW: Computer Baseball and Ringside Seat For Commodore 64, Computing For Fa...
Keywords: program; commodore; disk; software; data; machine language; computer; programs; disk drive; word processor; keyboard buffer; word processing; return srem; money order; screen memory; vic version; toll free
Downloads: 1,670
[texts]Analog Computing Magazine Issue 67 (Dungeon Lords)

Keywords: data; dfltfl; atari; lda; program; graphics; screen; sta; ldfl; computing; display list; screen memory; graphics mode; return proc; analog computing; scan lines; basic editor; vsc lms; shadow register
Downloads: 685
[texts]Compute s Third Book of Vic
Compute s Third Book of Vic
Keywords: program; print; data; poke; screen; character; memory; character set; machine language; custom characters; screen memory; video chip; data data; demon star; data statements; tiny aid; press return
Downloads: 125
[texts]Commodore Power Play Issue 02

Keywords: commodore; program; computer; color; memory; pet; software; programs; user group; users group; vic turtle; users club; video games; residents add; pet users; vic typewriter; screen memory; machine language
Downloads: 159
[texts]Compute! Magazine Issue 033
Compute! Issue 33 - February 1983. How The Pros Write Computer Games - 12 Joysticks Compared - Slalom (a game in 3-D for multiple computers) - Super Shell Sort for PET - Atari SuperFont Plus - Creating Graphics on the VIC - Joysticks and Sprites on the 64 - Bi-Directional VIC Scrolling - Commodore 64 Video: A Guided Tour - The Atari Cruncher - Easy Apple Editing - VIC Custom Characters for Games - Ask The Readers - Artificial Reality - The Beginner's Page - A Day At The Races - Writing Transport...
Keywords: program; atari; computer; poke; software; print; data; color; machine language; toll free; disk drive; residents add; machine code; money order; dealer inquiries; screen memory; word processing; call toll
Downloads: 892
[texts]Ahoy! - Issue 10 (1984-10)(Ion International)(US)
Ahoy! - Issue 10 (1984-10)(Ion International)(US)
Keywords: program; print; color; commodore; screen; data; graphics; disk; light pen; bit map; screen memory; peripheral vision; bug repellent; emerald elephant; main loop; high resolution; bit mapped
Downloads: 416
[texts]Ahoy! Magazine Issue 10

Keywords: print; program; color; commodore; screen; data; graphics; disk; light pen; bit map; bug repellent; screen memory; peripheral vision; high resolution; emerald elephant; bit mapped; program listings
Downloads: 607
[texts]Ahoy! Magazine Issue 17

Keywords: print; disk; program; data; poke; commodore; color; screen; printer; disk drive; machine language; color memory; fast load; screen memory; word processor; bug repellent; decimal number; assembly language
Downloads: 640
[texts]COMPUTE!'s Second Book of VIC (1983)(COMPUTE! Publications)
COMPUTE!'s Second Book of VIC (1983)(COMPUTE! Publications)
Keywords: program; poke; screen; memory; print; character; basic; data; machine language; memory location; screen memory; memory locations; space bar; basic program; character set; function key; floating point; data unnamed
Downloads: 200
[texts]Ahoy! Magazine Issue 21

Keywords: data; program; print; sprite; disk; poke; commodore; gosub; screen; disk drive; sprite shape; machine language; screen memory; horizontal position; video block; indirect addressing; bug repellent; basic program
Downloads: 382
[texts]Ahoy! - Issue 21 (1985-09)(Ion International)(US)
Ahoy! - Issue 21 (1985-09)(Ion International)(US)
Keywords: data; program; poke; print; sprite; disk; commodore; gosub; screen; sprite shape; disk drive; machine language; indirect addressing; screen memory; horizontal position; video block; bug repellent; money order
Downloads: 179
[texts]Analog Computing Magazine Issue 66 (Slave II)

Keywords: atari; data; program; poke; goto; screen; graphics; computing; disk; screen memory; graphics mode; floating point; basic editor; fine scrolling; character set; pokey player; fine scroll; display list; pla sta
Downloads: 576
[texts]Commodore DiskUser Issue 21
Commodore DiskUser Jul 90 (Volume 3 Number 9) Adventure Helpline by Jason Finch, Quck Merge C64/C128 by Adrian Millett, Techno - Info by Jason Finch, Tip of the Month, Arcadia by Julian Woodford, The Game Plan by Mike Benn, Diamond Bytes by S Wickham, Character Designer by Tim Hanson, Adventure Writing by Jason Finch, Hashbase 128 by Steven Burgess, Centronics RX Interface by M D Addlesee, Revasm C64/C128 by Adrian Millett, Speedy Unassembler by Mike Gregory, Banks and Memory by Jason Finch, Gra...
Keywords: screen; disk; file; sprite; data; code; character; program; machine code; location; graphics factory; user port; screen memory; screen file; character set; memory area; character designer; source file; user defined
Downloads: 105
[texts]Re-Run (1984-12)(CW Communications)(US)
Re-Run (1984-12)(CW Communications)(US)
Keywords: program; screen; datafile; lines; memory; character; color; data; characters; machine language; character set; return key; basic program; screen memory; mail list; record fields; print options; memory location; current file
Downloads: 64
[texts]Commodore Disk User - Volume 03 Number 04 (1990-02)(Argus Specialist Publications)(GB)
Commodore Disk User - Volume 03 Number 04 (1990-02)(Argus Specialist Publications)(GB)
Keywords: disk; program; byte; geos; data; bytes; sprite; sprites; screen; file; bit pair; machine code; colour memory; screen memory; basic program; hash table; empty null; byte number; tells geos; picture memory
Downloads: 54
[texts]VIC-20 - Commodore 64 Memory Map (1983)(Butterfield, Jim)
VIC-20 - Commodore 64 Memory Map (1983)(Butterfield, Jim)
Keywords: vector; pointer; hex; dec; flag; basic; buffer; accum; screen; memory; hex dec; screen memory; location contents; contents description; work area; interrupt vector; interface chip; dec vic; dec hex; basic memory
Downloads: 51
[texts]The Mastery Memory Map

Keywords: graphics; poke; screen; location; locations; bytes; byte; mode; color; memory; system reset; screen memory; graphics mode; bit chart; floating point; display list; character set; machine language; shadow register; graphics modes
Downloads: 164
[texts]Micro - NO. 66 (1983-11)(Micro Ink)(US)
Micro - NO. 66 (1983-11)(Micro Ink)(US)
Keywords: program; screen; print; character; micro; characters; color; commodore; disk; character set; character graphics; screen editor; disk drive; display list; screen memory; color computer; programmable character; machine language; basic program
Downloads: 154
[texts]Personal Computing On The VIC-20 (1982)(Commodore)
Personal Computing On The VIC-20 (1982)(Commodore)
Keywords: poke; program; screen; print; color; type; key; goto; press; nextl poke; memory location; left side; screen memory; random number; nextm nextl; nextm poke; vic basic; ctrl key; variable names
Downloads: 84
[texts]C64 User Manual 1984 2nd Edition

Keywords: program; sprite; commodore; color; data; poke; computer; print; ecom; disk; computer displays; error message; memory location; dor ecom; ecom modor; low frequency; high frequency; sid chip; modor ecom; screen memory
Downloads: 185
[texts]Compute s Third Book of Commodore 64
Compute s Third Book of Commodore 64
Keywords: program; data; trem; graphics; print; return; poke; screen; sprite; machine language; character set; data statements; basic programming; basic program; space bar; return trem; screen memory; menu cursor; language program
Downloads: 122
[texts]PET 2001-8 Personal Computer User Manual (1978-10)(Commodore)
PET 2001-8 Personal Computer User Manual (1978-10)(Commodore)
Keywords: pet; data; program; basic; characters; memory; screen; jsr; character; file; logical file; operating system; machine language; carriage return; screen memory; reverse field; secondary address; memory locations; floating point; simple variable
Downloads: 52
[texts]Personal Computing on the VIC-20 (1981)(Commodore)
Personal Computing on the VIC-20 (1981)(Commodore)
Keywords: poke; program; print; color; screen; type; key; goto; press; memory location; left side; random number; prints chrs; nextl poke; screen memory; vic basic; nextm nextl; ctrl key; program exactly
Downloads: 78
[texts]C64 Users Guide

Keywords: commodore; program; print; sprite; ond; data; color; poke; computer; screen; power supply; creating sound; commodore commodore; screen memory; memory location; attack rate; color memory; sound program; sound effects; control setting
Downloads: 136
[texts]Compute s First Book of 64 Sound and Graphics
Compute s First Book of 64 Sound and Graphics
Keywords: data; poke; color; lda; screen; sta; program; character; print; memory; screen memory; machine language; background color; character set; chapter three; color memory; commodore key; low nybble; lda xpos; high byte
Downloads: 120
[texts]Master Memory Map for the Atari
Master Memory Map for the Atari
Keywords: graphics; poke; location; screen; mode; byte; locations; bytes; memory; color; graphics mode; shadow register; machine language; floating point; display list; system reset; screen memory; graphics modes; character set; takes care
Downloads: 81
[texts]HiRes Color Graphics on the Apple II Computer (by Wozniak)
HiRes Color Graphics on the Apple II Computer (by Wozniak)
Keywords: shape; lda; sta; colr; init; jsr; epz; plot; adc; color; call init; shape table; call plot; shape tape; scale factor; primary screen; ldx bxsav; base address; screen memory; range error
Downloads: 55
[texts]Commodore C64 Book: Visible Computer 6502, The (1984)(Software Masters)
Commodore C64 Book: Visible Computer 6502, The (1984)(Software Masters)
Keywords: program; memory; accumulator; lda; visible; stack; instruction; tvc; machine language; byte; status register; numbering systems; program counter; addressing modes; stack pointer; ascii organ; addressing mode; memory location; screen memory
Downloads: 246
[texts]Commodore C64 Book: Creating Arcade Games on the Commodore 64 (1984)(COMPUTE! Publications)
Commodore C64 Book: Creating Arcade Games on the Commodore 64 (1984)(COMPUTE! Publications)
Keywords: poke; data; program; screen; color; game; character; sprite; machine language; sprites; main loop; data statements; checksum number; controlling movement; screen memory; character set; color memory; custom characters; character memory
Downloads: 183
[texts]C64C System Guide

Keywords: program; color; sprite; commodore; screen; computer; print; data; variable; chapter; screen code; background color; memory location; function returns; screen memory; character string; bit map; color memory; basic programming; shift key
Downloads: 80
[texts]Compute! Gazette Issue 45
Compute! Gazette Volume 5 Number 3. The Commodore Graphics Connection, A Buyer's Guide To Commodore Graphics Programs, The Fundamentals of Commodore Graphics, Review: Commodore 1670 Modem, Review: Alter Ego and Mind Mirror, Review: Trinity, Tile Trader, Ringside Boxing, Color Craft, Computing for Families: Beyond the Desktop -- Soap Bubbles Forests and Hot-Air Balloons, RAM Expansion for the Commodore 128, Using RAM Expansion with CP/M, Text Sequencer, Sprite Manager, RAM Plus, CP/M PIP on the C...
Keywords: program; commodore; disk; color; programs; print; screen; sprite; data; graphics; character set; basic program; disk drive; toll free; machine language; sprite manager; power supply; gazette march; screen memory; print shop
Downloads: 1,428
[texts]Compute Gazette Issue 01
Compute! Gazette Volume 1 Issue 1 (Premiere Issue). Does Your Computer Need A Cassette Recorder?, Commodore 64 Video Update, Inside View: Programmer Jimmy Huey, Skydiver, Snake Escape, Review: Exatron Stringy Floppy for VIC-20 And 64, Review: Deadly Duck Cartridge Game For Unexpanded VIC-20, Computing For Kids: Computer Adventures, Alfabug, Vic Marquee, Word Hunt: A Puzzle Game, VIC Timepiece, The Beginner's Corner: Learning To Program In BASIC, Commodore Classics: Quickfind, Power BASIC: 64 Pad...
Keywords: commodore; program; programs; Compute Gazette; Commodore; Magazine; software; color; memory; print; computer; machine language; basic; brown fox; personal computer; stringy floppy; screen memory; gazette july; quick brown; toll free; disk drive; mass storage
Downloads: 1,673 5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars5.00 out of 5 stars(1 review)
[texts]COMPUTE's First Book of Atari Games (1983)(COMPUTE! Publications)

Keywords: poke; goto; data; lda; program; atari; sta; ooo; machine language; gosub; character set; letter matrix; atari basic; tank duel; screen memory; assembler editor; move adr; display list; boot tape
Downloads: 159
[texts]Compute s Reference Guide to Commodore 64 Graphics
Compute s Reference Guide to Commodore 64 Graphics
Keywords: poke; color; sprite; screen; goto; character; byte; characters; sprites; graphic shapes; designing graphic; screen memory; color memory; character set; low nybble; screen code; background color; position register; memory location
Downloads: 114
[texts]Commodore DiskUser Issue 16
Commodore DiskUser Feb 90 (Volume 3 Number 4) Colour Picture Printing by Keith McLeman, Base - Ed 2 by Neil McKearney, The First Million by Darren Cook, Graphics on the 64 by Bizzmo, FM - Dos by Fergal Moane, Geos Fonts by Brian Sedgebear, Hashing it by Steven Burgess, Multi - Sprite by Jason Finch, Directories Explained by Jason Finch, Trivia Challenge by Keith Suddick, Tomorrow's Tomorrow by John Simpson, Techno - Info, The Strategist by Gordon Hamlett.
Keywords: disk; program; byte; geos; sprite; screen; bytes; data; sprites; file; basic program; byte number; bit pair; screen memory; machine code; empty null; input driver; colour memory; hash table; trivia challenge
Downloads: 152
[texts]Commodore C64 Manual: Commodore 64 Users Manual (1984)(Commodore)(US)
Commodore C64 Manual: Commodore 64 Users Manual (1984)(Commodore)(US)
Keywords: program; commodore; sprite; color; data; poke; screen; computer; character; memory; shift key; bit map; disk drive; character string; memory location; screen code; prints chrs; background color; screen memory; color memory
Downloads: 65
[texts]Commodore C64 Book: COMPUTE'S First Book of 64 Sound and Graphics (1983)(COMPUTE! Publications)[a]
Commodore C64 Book: COMPUTE'S First Book of 64 Sound and Graphics (1983)(COMPUTE! Publications)[a]
Keywords: data; poke; color; screen; program; character; sta; lda; memory; chapter; character set; color memory; screen memory; sta lda; lda sta; chapter three; commodore key; background color; machine language; data statements
Downloads: 364
[texts]Atari Graphics and Arcade Game Design (1984)(Arrays)

Keywords: lda; sta; graphics; screen; missile; byte; color; player; bne; data; vertical blank; screen memory; display list; arcade techniques; character set; advanced arcade; color register; missile graphics; player missile; assembly language
Downloads: 211
[texts]VIC-20 Personal Computing Guide

Keywords: poke; program; print; color; type; press; key; screen; memory location; goto; program exactly; prints chrs; screen memory; nextl poke; random number; variable names; vic basic; left side; nextm poke
Downloads: 336
[texts]Compute! Gazette Issue 63
Compute! Gazette Volume 6 Number 9. Extra! Extra! Write All About it!, Putting It to Work, Review: Deja Vu, Review: Ticket to Washington D.C., Review: X-15 Alpha Mission, Review: Star Empire, Lincoln Green, Boom and Bust, Lava Flow, BASIC for Beginners: The Pigeonhole Analogy, The Programmer's Page: Did You Know That..., Machine Language Programming: Debugging, Pattern Fill, Multicolor Graphics Dump, Multicolor Graphics and Video Storage, ML Boot, SpeedCheck 128: A Spelling Checker for SpeedScri...
Keywords: disk; program; commodore; color; graphics; print; programs; data; ram; software; screen memory; gazette september; disk drive; multicolor graphics; machine language; disk editing; quick clock; desktop publishing; disk package; pattern fill
Downloads: 1,127
[texts]Compute's Creating Arcade Games on the VIC
Compute's Creating Arcade Games on the VIC
Keywords: program; screen; poke; game; print; color; character; characters; memory; main loop; color memory; screen memory; custom characters; machine language; character set; figures moving; screen code; space station; game program
Downloads: 76
[texts]SX-64 Users Guide

Keywords: program; print; color; sprite; computer; commodore; poke; data; file; disk; sustain level; file number; memory location; computer displays; memory locations; low frequency; random access; screen memory; error message; random number
Downloads: 356
[texts]Commodore Disk User - Volume 03 Number 09 (1990-07)(Argus Specialist Publications)(GB)
Commodore Disk User - Volume 03 Number 09 (1990-07)(Argus Specialist Publications)(GB)
Keywords: screen; disk; file; program; character; sprite; code; data; characters; machine code; screen memory; character set; source file; screen file; memory area; character designer; main menu; user port; user defined
Downloads: 84
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